<Level Size="500,1040" xShowSize="600,1100" Title="Stairway(s) to heaven">   
	<Description></Description>
	<Hint></Hint>
		
	<LevelTask>
		<TaskAnd>
		  <TaskRescuedGoos Count="10" />
		  <TaskNeverCompleted />
		</TaskAnd>
	</LevelTask>

	<!-- <Scripts>
		<Script FileName=".\Rotator2.cs" ExecuteMethod="Rotator.RegisterEngineScripts" /> 
	</Scripts>-->

	<LevelParts>
		<OffsetFrame Offset="50,10">

			<!-- The goal! This is where the goos should go. You can have multiple goals that accept different goos.
				LevelGoal determines when the goal has been reached, so each level requires a LevelGoal and a Goal. -->
			<Goal Position="170,50" AcceptsParticleTypes="all" />

			<!-- A simple but stable four ways block. You can copy this block and change the offset to place it in a new spot -->
			<OffsetFrame Offset="150,850">
				<MultiLinkParticle Position="0,0" Sleeping="false" Identifier="Block1"/>	
				<MultiLinkParticle Position="70,0" Sleeping="false" Identifier="Block2"/>	
				<MultiLinkParticle Position="0,70" Sleeping="false" Identifier="Block3"/>	
				<MultiLinkParticle Position="70,70" Sleeping="false" Identifier="Block4"/>	
				<Link LinkFromId="Block1" LinkToId="Block2" />
				<Link LinkFromId="Block2" LinkToId="Block3" />
				<Link LinkFromId="Block3" LinkToId="Block4" />
				<Link LinkFromId="Block4" LinkToId="Block1" />
				<Link LinkFromId="Block1" LinkToId="Block3" />
				<Link LinkFromId="Block4" LinkToId="Block2" />
				<!-- A factory that creates a number of randomly placed objects -->
				<Factory Size="70,70" Position="0,0">
					<MultiLinkParticle Sleeping="true" Count="4"/>		
				</Factory>
			</OffsetFrame>
			
			<!-- Left stairs -->
			<Rectangle Position="100,200" Size="90,70" IsStatic="true" FrictionCoefficient="1">
			</Rectangle>
			
			<Rectangle Position="100,500" Size="90,70" IsStatic="true" FrictionCoefficient="1">
			</Rectangle>				
			
			<Factory Size="30,30" Position="100,550">
				<MultiLinkParticle Sleeping="true" Count="4"/>		
			</Factory>
			<Rectangle Position="100,800" Size="90,70" IsStatic="true" FrictionCoefficient="1">
			</Rectangle>				
			
			<!-- Right Stairs -->
			<Rectangle Position="250,350" Size="90,70" IsStatic="true" FrictionCoefficient="1">
			</Rectangle>

			<Rectangle Position="250,650" Size="90,30" IsStatic="true" FrictionCoefficient="1">
				<Graphics ImageName="BlueBox90x30.png" Offset="0,0" />
			</Rectangle>
			

			<!-- A floor -->
			<Rectangle Position="200,1000" Size="450,40" Rotation="0" IsStatic="true" Identifier="Floor" FrictionCoefficient="1" RestitutionCoefficient="0.0" />

		</OffsetFrame>
	</LevelParts>
</Level>